How To Play Rumptd
The Game of Change
All players are dealt hands of 5 cards.
Place the undealt cards in the center of the players as “the Pile”.
All players who want to bid for starting as: The Player, play a card in front of themselves.
The person bidding the Highest card begins the play.
- Highest card wins, per “Valuation” below. Note that Suits have different values.
All cards bid for starting as “The Player” are placed on the Discard Pile.
Repeat:
The Player turns over the top card on the pile.
- If the “Turned Up” Card is a Rumpt Card,
- The Player takes all the cards of the person on their LEFT and gives them to the person on their RIGHT
- The person on The Player’s LEFT, draws 2 cards from the Pile
- The Player keeps Turned Up Card i.e. the Rumpt Card
- Play continues with next round.
- The Player can buy the Turned Up Card with a higher value card.
- The player discards the Payment Card, and takes the Turned Up Card.
- Play continues with the next round.
If The Player does not buy the Turned Up Card, and it is not a Rumpt:
- All players, including The Player, bid for the Turned Up Car. If a player only has “high bid” cards in his hand (see below), that player may bid one of the “high bid” cards or abstain from the the round.
- The lowest bid wins the Turned Up Card. A Joker bid for a Turned Up Card is lower than all cards except the 2 of Hearts.
- The low bid card is placed in the discard pile.
- The low bid player becomes The Player.
- (The value of lowest bid can be higher than the value of the Turned Up Card.)
- The highest bid is placed sideways in front of the ‘high bidder’.
- If the high bidder now has 4 “high bid” cards, that bidder suffers a “2008”: they must put all their cards on the Discard Pile and draw one card from the Pile.
- The other Bids, i.e. between high and low, are returned to their bidder.
- If a Rumpt Card is bid,
- the bidder takes all the cards of the person on the bidder’s LEFT
- the card-less person draws 2 cards from the Pile
- Rumpt Card bidder becomes the The Player
- Play continues with the next round.
If the Pile is empty, replace it with an unshuffled Discard Pile.
If there is no Discard Pile, the person with the highest value hand wins.
Card Valuation:
2 thru Ace, Aces high.
Suits: Hearts, Diamonds, Clubs, Spades; Spades high.
Jokers are wild, but a Joker cannot be played as a Rumpt Card.
A Joker can never be as low as a 2 of Hearts.
Deck: 53 cards: 55 standard playing cards plus 2 jokers, 1 Rumpt Card.